AI Insights · Timothy · April 2022
Top 5 Dance Games on iOS in the US: Q1 2022 Performance
An overview of the performance of the top 5 dance games on iOS in the United States during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the dance games category on iOS in the United States. Here’s a detailed look at the performance of the top 5 apps: Just Dance Now, Ice Skating Ballerina, Dance Clash: Ballet vs Hip Hop, Hip Hop Battle - Girls vs Boys, and JoJo Siwa - Live to Dance.
Just Dance Now
Just Dance Now from Ubisoft exhibited a steady performance in Q1 2022. Weekly revenue ranged from around $9K to $15K, peaking at $15.1K in the final week of December. Downloads were consistent, with a slight dip towards the end of the quarter, fluctuating between 7K and 13.6K. Active users saw a gradual decline from 20K at the start of the quarter to approximately 11.9K by the end of March.
Ice Skating Ballerina
Ice Skating Ballerina by Coco Play experienced varied trends. Weekly revenue saw a peak of $2.4K in early February, with fluctuations between $463 and $2.4K throughout the quarter. Downloads peaked at 10.2K in early February, showing a high level of interest, before settling around 2K by the end of March. Active users peaked at 17.7K in early February and then decreased to about 7.4K by the end of the quarter.
Dance Clash: Ballet vs Hip Hop
Dance Clash: Ballet vs Hip Hop, also from Coco Play, showed stable performance metrics. Weekly revenue ranged from $260 to $882, with the highest revenue recorded at the end of December. Downloads ranged from 2.7K to 6.1K, with the highest number of downloads in late January. Active users peaked at 8.7K in late January but saw a decline to 5.4K by the end of March.
Hip Hop Battle - Girls vs Boys
Hip Hop Battle - Girls vs Boys demonstrated modest revenue performance, ranging from $82 to $285 weekly. Downloads showed a significant spike to 4.3K in early March but averaged around 1.1K to 1.5K for most of the quarter. Active users peaked at 25.5K in early March and then decreased to approximately 16.8K by the end of the quarter.
JoJo Siwa - Live to Dance
JoJo Siwa - Live to Dance had no revenue data for most weeks except for a single week in January with $992. Downloads ranged from 1.2K to 2.9K, with the highest number at the end of December. Active users declined steadily from 13.9K at the start of the quarter to 8.8K by the end of March.
Data for this analysis was provided by Sensor Tower. For more detailed insights and trends, visit Sensor Tower.